Thoughts on running out of steam.
When I started this post, the task of editing the next piece of on Consumed had slowed to a crawl. So I started I thought about what happens when . Since then I have placed my weak spot (music) in the hands of team and put together another “Things That Happen When Filming”. We are currently planning a very important June shoot. So things for me are looking up.
That left the unfinished post.
Well stepping out the problem to think about dealing with deadly slow down helped me out. So perhaps this will help someone else.
Here it is:
At some point anyone working on anything will reach a point when they look at what has to be done next and they will freeze. Like a rabbit caught in headlights. It happened to me recently. It was the on the edit of the first Consumed story release, the main body of video editing was done and I needed music. Knowing that I needed something cheap and licensed I went for the creative commons route, and had some great sites recommended to me via Twitter. The problem was that looking through a mountain of original music just hit me with a bad case of indecisiveness. So there the project stood, waiting for music. I’ll correct this soon – probably by forcing myself to just pick something with a good beat.
The indecision was a simple – it was how do I pick something perfect with so much to choose from. It was a wall.
The wall is a big creative problem. When the scale of task just overwhelms you.
It creates inertia and everything just stops. That feels like a failure and before long the whole project is grinding to a halt, and once something stops – getting it restarted can be hell.
Regular advice is to deconstruct and to break things down in to small bite sized chunks. Little chunks are easy to digest and to manage. A lot of little things can add into one big thing. Its proven advice. It works.
I have another suggestion.
Let things slow down. Take a little break and step back a little. Don’t actually let the work stop but a rest can be a valuable asset. Something that lets you come back with a head less bent out of shape and a fresh perspective. A break can enhance your creativity and give you one of those sudden epiphanies that makes everything better than before.
Of course the real trick is how to take a break without everything permanently seizing up. That makes timing important. A long break will probably lead to project seizure. Taking a few months off is a bad thing. Taking a few days or weeks off is not so bad. My advice – keep the break short if it creeps into months then you may have just learned a little about your feelings to the project. If you are committed then a few months off will become intolerable. If your time off gets longer and longer then it is time to stop worrying about your wall. Its time to think about what you like and do not like about your project.